What have I done?
What DLCs have I worked on?
North-Eastern Corridor: New York - Trenton
(Environment audio & implementation, tutorial VO edits & mastery tile audio & implementation)
Linke Rheinstreke - Mainz-Koblenz
(Environment zonal / detail audio sound design & implementation, station audio, occlusion & reverb implementation)
Peak Forest - Ambergate-Buxton & Chinley
(On-location environment ambience recording & implementation, VO editing, station audio & occlusion implementation & railway crossing audio - Releasing 9th May!
Manchester - Hadfield & Glossop [In-Dev]
Route research documents, Detail & zonal ambience editing & implementation (Including a tune for Warehouse project area noise & an ice cream van).
A recording trip to record station ambience along the line is also to be planned!
Ambience upgrades! I spent some time developing functionality to have tree wind & bird sounds aswell as programming some detailed logic into detail sounds to make them feel more life-like & dynamic; reacting to the current weather & time of day/month during playtime!
I'm also developing various other weather ambience-related sound systems that we can use and the copy to future routes!
[You will be able to read more once I'm certain I can share more]
There's plenty more in the pipeline to be excited about!
Stay up-to-date with the TSW3 socials! As I'll obviously only be updating this page once they've announced something there first...