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WFA :
Music for games workshop

Examples of music I've written for games:

Goo Easy - Main Theme
00:00 / 02:07

Goo Easy was a game about a sentient slime blob that escapes from a lab and into the jungle. Having to navigate through trees, swamps & sewers to find safety.

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I wanted to portray the slightly cute design of this little slimeball on an adventure as well as the reflect the casual nature of the gameplay in the music. Using background ambience & a lot of reverb to give the track a more relaxing feel

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I used a handpan as I thought it best represented exotic origin of the slime. Hanpan's originating from the Caribbean

Goo Easy - Haven
00:00 / 01:55

At the end of the game you escape to find loads of slime friends waiting for you out in little haven full of blossoming trees with plenty of food. 


The main melody at the start that plays over the piano is a hand pan with a bit of reverb, the aim for this track was to emphasise the tranquillity of the final area & celebrate them escaping

Planet Rebirth - Main Theme
00:00 / 03:43

Planet rebirth was about a spaceship carrying prisoners between galaxies that crashed on an alien planet, you would explore & harvest resources to power your ship; using the power to awaken sleeping inmates to help you

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I used the main themes of the game to guide the instrumentation.

  • Synthesizers because it's set in space & they're always a great start to help give a more sci-fi sound to your song

  • Battle-drum percussion for the hostility of the planet, it also helps push the idea of some sort of grand adventure

  • Handpans, similar to Goo Easy, there's all sorts of exotic creatures to come across so I felt the handpan helped with that theme

Interspersed - Intro
00:00 / 00:12