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Catan: Console Edition

Released: 28th February 2023

I've been assisting the development of Catan (Console Edition) by designing and implementing audio for upcoming updates.

catan-hero-keyart1.png

What have I done?

I was tasked with designing and implementing the audio for the 'Helpers of Catan' DLC aswell as making some well-needed improvements to core audio.

A list of required sounds was drafted up and I was given complete creative freedom while designing the sounds. I even went into the stretch goals as I made some fantastic progress within the time I was originally given. I was then granted even more time to continue my development which allowed me to make many more core audio improvements aswell as adding in some features that I wanted to make. Gotta love creative freedom!

I produced multiple drafts of each sound, before presenting them to decide which version of each sound to use.

Have a listen to what we used:

UI_Notif_Trade_Deny
UI_Notif_Trade_Request
UI_Notif_Roll7
UI_Notif_Trade_Accept
UI_Notif_Trade_Counter
ACT_BuyDevCard
UI_Hover
ACT_Steal
ACT_KnightDiscard
ACT_RobberMovement
ACT_RoadRemove
ACT_BuildRoad
UI_Notif_ResourceNotGathered_Normalised
UI_Select

Did you know?

You're able to zoom in on the board with the camera and hear what the characters are doing! I've never seen anyone use the camera move / zoom features in any videos so thought I'd highlight it here! 

When I was brought onto Catan (Console Edition) to design the audio for the helpers DLC & redo core audio, adding sounds to the characters on the board was something unplanned that I thought would be cool to have. Nifty little detail isn't it?

Check it out in the vid below...

Cities & Knights Expansion

I was brought back onto Catan to design & implement the audio for the Cities & Knights expansion!

This was a much larger task than what I did for the core audio overhaul & the helpers of Catan DLC, but I had a great time working with the team to do it.

The progress cards allowed for a lot of creativity, they actually only thought I'd design a sound for each class of card, however I actually designed a unique sound for each individual card. Which was great fun!

This required me to design and program a system using FMOD & C# to take the card ID and match it to the correct card sound, it was quite an elaborate system and I was super proud of it!

Here are some of the sounds I designed for the expansion!

Trade

ACT_TradeMonopoly_V1
ACT_ResourceMonopoly_V2
ACT_CommercialHarbour_V2

Science

ACT_MiningProgress_V1
ACT_PrintingProgress_V1
ACT_MedicineProgress_V1
ACT_EngineerProgress_V1
ACT_IrrigationProgress_V1
ACT_CraneProgress_V1
ACT_InventorProgress_V1
ACT_AlchemistProgress_V1

Politics

ACT_WeddingProgress_V1
ACT_ConstitutionProgress_V1
ACT_WarlordProgress_V1
ACT_SaboteurProgress_V1
ACT_BishopProgress_V1

Knights

ACT_BuyPlaceKnight_V1

Dev Charts

ACT_TradeUpgrade_V1
ACT_ScienceUpgrade_V1
ACT_PoliticalUpgrade_V1
ACT_MetropolisGained_V2
ACT_CityWallBuild_V1
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